Walkthru part 2


12: Enemies and How to beat them
Most of the following information was contributed by Jon Skeels 
(see the Credits in section 16).  Enemies who's real name hasn't 
been confirmed have a  ? after the name.  The names in parenthesis 
are the name that is used in the walkthrough.  If you know the 
real name to a monster and how to beat it and it's not in here, 
send the information to me with the name of the monster in the 
subject.  Also if you know a better way to beat an enemy then is 
shown here then send that, with the name of the monster and "new 
strategy" in the subject.  Please note that the game walkthrough 
does mention strategies for the more difficult enemies.  Also 
strategies for the mini-bosses and bosses are not given here.  
Look in the walkthrough for tips on them. - Zauron
Anubis(floating weird thing) - Floating snake things that are 
vulnerable to fire.  They copy your movements, except in reverse.  
You can shoot them with Fire Arrows, use Din's Fire, or try to 
lure them into a flame.
Armos(statue) - Statues that come to life.  Stun them with a Deku 
Nut and then use your sword.  Afterwords they'll come after you 
then explode so watch out.
Bari - Bigger versions of Biri.  When killed they also split into 
three Biri.
Beamos(eye laser thing) - A strange creature that has a rotating 
eye that fires a laser at you if seen.  Use a bomb on it to 
destroy it.  Some of them will only stun with the first bomb so 
follow up with a second bomb.
Berinade - A large conglomeration of jellyfish, tentacles, and 
other organic material.  The Jabu-Jabu's Belly boss.  See 
Big Deku Baba - A bigger version of a Deku Baba that is much more 
dangerous.  Try to attack it after its head is on the ground.
Bigocto - A giant octopus thing that acts like a vacumn cleaner. 
Jabu-Jabu's Belly mini-boss.  See walkthrough.
Big Poe - Bigger version of the poe.  It doesn't attack, just 
flies away from you.  Only appears in Hyrule Field while you're 
riding Epona.  See section 2 for more details.
Big Skulltulla - A big scary spider. Slash these ones in the back 
when they turn around.
Biri(jellyfish) - Flying electrocuting jellyfish.  Don't use your 
sword!  Use projectiles or a Deku stick on these guys to avoid 
being shocked.
Blue Bubble(blue flaming skull) -  A skull in blue flames.  Use 
your shield on it to get rid of its flames, and then slash it.
Blue Tektite(blue spider thing) - Same as the regular Tektite only 
it appears on water.  Its also helpful to lure it off the water so 
you can kill it easier.
Bongo Bongo - A giant one-eyed head and two disconnected hands 
that likes to play a giant drum.  Shadow Temple boss.  See 
Business Scrub(bush guy) - The same as Deku Scrubs only they try 
to sell you things instead of giving you tips.  Some also increase 
the amount of certain items you can hold.
Centipede - Flying creatures that resemble centipedes.  Try to use 
a boomerang on it before it starts flying for an easy kill.
Club Moblin - Only one of these, protecting the Sacred Forest 
Meadow as adult Link.  He uses his club to produce force waves by 
smashing the ground.  Dodge his force waves to try and get behind 
him.  He wont turn around, so just finish him off easily.  Also 
can use Bombchu's or arrows if you have them.
Dancing Fire Ball? - Little black balls that when they touch fire 
turn into a dancing fire enemy.  The Fire Temple mini-boss.  See 
Dark Link - Your shadow come to get you.  Water Temple mini-boss.  
See walkthrough.
Dead Hand - A scary-looking monster that has a bunch of long hands 
coming out of the ground that grab little children so he can eat 
them.  Bottom of the Well and Shadow Temple mini-boss.  See 
Deku Baba - A plant with a mouth that tries to get you.  Some give 
you Deku sticks and some Deku nuts.
Deku Scrub(bush guy) - These little guys shoot nuts at you.  Use 
your shield to reflect them.  Afterwards they give you tips if you 
talk to them.
Dinolfos(lizardmen) - Same as the Lizalfos only these ones are 
much faster and like to leap.  Use the same strategy.
Dodongo(lizard) - A strange lizard that breathes flames.  Get them 
to swallow a bomb by laying it in their path.  They are also weak 
if you attack their tails.  Explode when they die.
Dodongo Larva(exploding lizard) - A smaller version of Dodongo.  
Just use your sword on them.  Watch out for their leap attacks, 
and for them blowing up after you've attacked them.
Fake Doors - Fake doors are harmless unless you try to open them.  
You can tell the difference by seeing that its not sunken into the 
wall.  Use a bomb or the hammer on these.
Floor Master(hand monster) - These guys are a pain.  They are just 
like the Wallmaster only they stick to the floor.  There are a few 
different versions of these.  Some split into three smaller ones, 
some also turn green to show that they are invulnerable while 
attacking.  Some also are invisible so use the Lens of Truth.  
Some do everything.  When they split, make sure to get them all or 
they could become big again.
Flying Bottles? - Not technically an enemy, but still tries to 
hurt you.  Watch out because they try to smash into you.  Although 
some have hearts in them and just heal you a little bit, but if 
you dodge them and then get the heart, it'll be of more use.
Freezzard(ice statue) - Watch the ice breath on these frozen ice 
blocks.  When they're not breathing run up to it and slash so its 
all gone, or it will regenerate.
Ganondorf - The final boss of the game.  See walkthrough.
Gerudo guard? - Fight these ladies at the Gerudo Fortress.  See 
Gerudo Fortress in the walkthrough.
Gibdo(mummy) - Very similar to ReDead, only it looks like a Mummy.  
Use the same strategy here.
Gohma Larva(spider) - Little spiders that hatch from eggs.  They 
appear in the Deku Tree.  Watch out when their eye turns red for 
they are ready to pounce.  Just slash them to kill them, but try 
to get them before they hatch out of the egg.
Gold Skulltulla - Same as the regular ones, only you can't target 
them.  Destroy any of the 100 of these to get a token. See section 
10 for more details.
Green Bubble(green flaming skull) - A flying skeleton head in 
green flames.  Attack this one when the flames are gone.  Its 
easier if you use projectile weapons. 
Guay - Almost identical to Keese, but look more like crows.  Use 
the same strategy.
Iron Knuckles - An armored knight with an ax.  Spirit Temple mini-
boss.  See walkthrough.
Keese / Fire Keese / Ice Keese(bat) - Flying bats.  These can 
become a real pain.  Target them and use arrows or a slingshot, 
but if you want to save ammo, use a boomerang or hookshot.  
Sometimes some are already on fire, but the normal ones can become 
Fire Keese if they fly through fire.
King Dodongo - A very large version of a Dodongo.  Dodonogo's 
Cavern boss.  See walkthrough.
Leever -  These annoying creatures appear in the desert.  There is 
no point in trying to kill them because they just come back.  
Since they aim for you in a straight line, keep changing direction 
to dodge them.
Like Like(shield-eater) -  Watch out on these guys!  This tannish 
colored blob will try to suck up your tunics and shield.  Try to 
slash it while its not trying to suck you up.  Make sure you get 
your shield and tunic after its dead if it took them.
Lizalfos(lizardmen) - Lizard guards.  They jump around a lot.  Try 
to get in some good sword hits on these guys.
Mad Scrub(bush guy) - Very similar to Deku Scrubs only they run 
away after use your shield to bounce their nuts back at them.  
Slash them after they run away.  They don't give you tips, though.
Octorok - Octupi that live in the water, of course.  Bounce back 
their rocks at them with your shield to get them, but watch it, if 
you get to close they disappear.
Moblins - They're back... These guys only appear in the Sacred 
Forest Meadow, but are a pain.  Use the Z button to try to see 
them around the corners.  When they're facing the opposite way, 
use the hookshot on their back.
Morhpa - A strange small creature that can morph water to it's 
will.  Water Temple boss.  See walkthrough.
Peahat -  A large strange rotating creature that sometimes spits 
out Peahat Larva.  Try to attack its roots.  Watch out because it 
flys uneven and can cause damage when you get close.
Peahat Larva - Mini Peahats.  Just use your shield to block them.
Phantom Ganon - A duplicate ghost of Ganondorf.  Forest Temple 
boss.  See walkthrough.
Poe - An evil ghost that carries a lantern.  There a couple 
variations of these.  Some will disappear when targeted.
Poe Sisters? - The 4 Poes that appear in the Forest Temple.  
Forest Temple min-bosses.  See walkthrough.
Queen Gohma - A huge mother spider that lays Gohma Larva.  Deku 
Tree boss.  See walkthrough.
Red Bubble(red flaming skull) - Skulls on fire that usually appear 
around lava.  You can usually ignore these most of the time since 
they don't often get in your way.
ReDead(zombie) - Basically zombies.  They will try and paralyze 
you if they see
you.  Try to get behind them and attack them or use the sun song 
to paralyze them.
Shabom(bubble) - Bouncing bubbles that appear inside Jabu-Jabu.  
Use projectiles or Deku Nuts.
Shell Blade(clam) - Clams that appear underwater.  Its best to use 
the hookshot on them QUICKLY after they've opened their mouths.
Skulltula - Small spiders that usually are on walls or vines.  Use 
a projectile weapon.
Spikes - An indestructible spike that moves in a pattern.
Spike(spike balls) - The enemy version of spike.  They are a ball 
with spikes that rolls around.  Attack them when they retract 
their spikes.
Stalchild(skull kid) - A skull kid.  Just use your sword.  
Sometimes you will knock of their skull.
Stalfos - A skeleton guard.  Try to hit it right before it swings 
at you.  If you are lucky enough to get behind it and swing at it, 
you will do more damage.
Stinger(flying fish)- A floating creature underwater.  Use bombs 
or lure them out of the water then use a projectile weapon.
Tektite(spider thing) - A red spider.  They jump around, so try to 
attack it after its landed.  Its also fun to flip it with a 
Tentacle - A tentacle in the ceiling of Jabu-Jabu's belly.  If you 
get too close it will get you.  Use your boomerang.
Tiles - Magical flying tiles that try to hit you.  Either dodge 
them or slash them to dispose of them.
Torch Slug - Slugs that are on fire.  Just use your sword.  Make 
sure you kill them before their fire comes back.
Twinrova - Twin witches of Fire and Ice.  Spirit Temple boss.  See 
Valvagia - A long fire dragon.  Fire Temple boss.  See 
Wallmaster - Navi will warn you when these guys are around.  Watch 
their shadow and dodge before they grab you, or say hello to the 
beginning of the dungeon.  Attack them before they go up to the 
ceiling again.
White Bubble - Flying Skulls.  Try to attack them with projectiles 
when they stop.
Wolfos / Ice Wolfos(wolves) - A wolf that runs around you in 
circles.  They try and block your attacks, so try to hit them 
right before they attack.  The Ice ones are bigger and white.


13: Game Walkthrough
NOTE:  This walkthrough only mentions required items, with the 
exception of the occasional gold skulltula or heart container 
piece where it's easier to describe in the walkthrough.  For all 
the items in the game, refer to the rest of the guide.  In the far 
future I may integrate more items into the walkthrough.

Kokiri Forest:
Talk to Saria and then go to the training center.  The training 
center is to the left of your house, the south end of the map.  Go 
to the back of the training center and find the hole in the wall.  
Crawl through, dodge around the boulder, and find the chest to get 
your sword.  Return through the hole.  Walk around the village, 
talk to the Kokiri's, and slash bushes, throw rocks and pots, etc. 
to earn money.  Be sure to talk to the guy trying to lift a rock 
or you won't be allowed to pick anything up!  Find Mido's house 
and go inside to steal his money from the treasure chests inside 
there.  Once you have 40 rupees, go to the shop with the red roof 
and buy a Deku shield.  Equip the shield and sword in your 
subscreen and then exit the town on the East side of the map.  
You'll have to talk to Mido to get through.

Deku Tree:
Talk to the Deku Tree and he will open his mouth to let you in.  
Enter the tree.  Find the ladder and climb up to the second floor.  
Follow the path around and you'll see some vines, spiders, and a 
treasure box.  Open the box to get the dungeon map.  Ignore the 
spiders and vines for now and keep going along the path until you 
find a door.  Go through it.  Use the Z trigger to target the 
plant in the middle of the room and then hold down R.  The plant 
will chuck a nut at you but it will bounce off of your shield and 
hit him.  Go talk to him and he'll give you a hint and a heart.
In the next room, keep holding forward to jump onto the platform 
and then onto the next ledge before the platform falls.  If you 
miss you can climb up the vines.  Open the treasure chest to get 
the Fairy Slingshot.  Aim above the entrance doorway at the ladder 
and shoot if to make it fall.  Now climb up the vines to your 
right to get to another treasure box with a heart in it.  Go out 
and back to the first room and return to the vines and spiders 
from before.  Push Up C to look toward a spider until Navi flies 
to it, then push your Z trigger to focus on it and then just push 
the Slingshot button (whichever one you assigned it to) twice to 
whip out the sling shot and shoot it.  This is easier than aiming 
manually.  Climb up the vines to get to the third floor.  Walk 
around this path and you'll see some big spiders.   Don't let them 
scare you.  Just focus on them, whip out your sword with B, and 
wait.  When they turn around, push A to jump-attack them for a one 
hit kill. (NOTE:  If you don't first pull out your sword with B 
when trying a Jump attack, you will just roll instead of 
attacking.  Also you have to be Z targeting and not pushing any 
directions to perform the Jump attack.)  Run around the path until 
you find a doorway and go through it.
In this room, whip out a Deku stick and walk up to the lit torch 
to light the stick.  Bring the lit stick to the unlit torch to 
light it and open the doorway on the other side of the chamber.  
Now step on the switch and jump across to the alcove on the left 
of the room.  Watch out for the giant spider though.  Get the 
treasure box and kill the gold spider there.  Go back and step on 
the switch again and jump across to the other side to get the 
Compass.  Return to the first room and find the platform with the 
heart floating in front of it.  Jump off to get the heart and try 
to land on the web in the middle of the floor.  You'll break 
through to floor B1.
In this room, step on the switch to light the torch, grab the 
treasure box behind the torch, and use the torch to light one of 
your Deku sticks.  Run with the burning stick to the other side of 
the room (be careful not to fall in the water and put it out, 
you'll have to walk across the shallow section) and light the web 
on the wall with your stick.  Go through the door that's revealed 
to another room with a bush monster.  Deal with it the same way as 
the last one.  Use your slingshot to hit the eye above the next 
door and go through.  In this room jump into the water and follow 
the left wall until you get to the rotating spiked log.  Look for 
a switch under water and hold down A to dive down and push it.  
Then return to the entrance and jump on the moving platform to 
ride across.  Push the block over and climb up to the door to the 
next room.
In this room use a Deku stick to light all the torches and move to 
the next room.  Watch out for spiders falling from the ceiling in 
this room and use your Deku stick to burn away the webs covering 
the exits.  Crawl through a hole to move on.  Now you're back in 
the first room of B1.  Push the block into the water and fall down 
to the torch you used earlier.  Light your stick, climb up the 
block and then use the stick to burn the web in the floor (attack 
with the stick).  Climb or fall down the hole to the next room.  
There are three bush guys here.  You need to knock them out in 
order.  First the middle one, then the right one, then the left 
one.  Then go on to the boss's room.

Deku Tree Boss: Queen Ghoma
Use your C Up button to look at her and let her see you.  Now wait 
until she drops down and stun her by either throwing a Deku nut or 
shooting her in the eye with your slingshot.  Then hit her with 
your sword while she's stunned.  She'll crawl up to the ceiling.  
Now there's two things you can do at this point.  You can either 
wait until she drops some things and kill them before they hatch, 
then wait for her to come down and repeat the above process.  Or, 
while she's getting ready to drop the things her eye will turn 
red.  Shoot her in the eye with the slingshot while she's up there 
and she'll drop down and be stunned, so hit her with the sword and 
repeat.  This way is quicker and you don't have to deal with the 
dropping things if you're a good shot with the slingshot. Pick up 
the heart container she drops when she dies and walk into the blue 

The Market:
After the story sequence leave Kokiri forest to the East.  On your 
way out you'll get the Ocarina from Saria automatically.  Head for 
the market.  Use your map subscreen if you need to find it.  
Explore the market for a while and when you're ready move on to 
the Hyrule Castle grounds.

Hyrule Castle:
Talk to the guard, and move back and forth between the Market and 
the castle grounds until you see a girl standing by some vines on 
the side of the path.  Talk to her until she give you an egg.  Now 
climb up the vines and jump over the gate the guard was guarding.  
Move along the path until you see two guards up ahead of 
you...don't go near them!  Instead, go left up onto the hill.  
Watch out for the guard on the hill, run behind him and head to 
the far left toward a cliff.  You should see some climbable rocks 
on the cliff, climb them and then jump off the other side toward 
the castle.  Jump into the moat and swim down it until you reach 
the corner where you can safely climb out.  Follow the path around 
and you'll see the sleeping Talon.  Wait until your egg hatches in 
the morning and use it on Talon to wake him up and get him out of 
your way.  Once he's gone push and pull the blocks to dump them in 
the moat.  Use them to jump across to where the water comes in and 
climb through the hole there.  Now avoid all the guards by not 
letting them see you and make your way to Princess Zelda.  Talk to 
the princess.

Lon Lon Ranch:
Head to Lon Lon Ranch in the middle of Hyrule Field after the 
story sequence with the princess is over.  Go into the first door 
on your left and talk to Talon.  Play his game until you win and 
you'll get a bottle of milk.  The milk is kinda useful but the 
really useful thing is the bottle itself.  Also, go to the horse 
corral and talk to Malon until she talks about a song her mother 
composed.  Whip out your Ocarina and she'll teach you Epona's 
song.  Now leave Lon Lon Ranch and head back to Kokiri Forest.

Lost Woods:
Once in Kokiri Forest, climb up the vines behind Mido's house and 
go through the hollow log to get to the Lost Woods.  In the lost 
woods, follow the sound of the music (wherever it is loudest) to 
get to the sacred forest meadow.  For lazy people, the directions 
are R,L,R,L,F,L,R.  Then kill the wolf, enter the gate, navigate 
the maze, and go up the steps to get to the Meadow.  Talk to Saria 
to learn Saria's Song.  Now head back out of the woods and leave 
Kokiri Forest.  Head to Kakariko Village now.

Kakariko Village:
Explore the town and get the various items available to you at 
this time.  The most important things to get are the Hylian Shield 
from the graveyard (See section 1), the second bottle (See section 
2), and the Song of the Sun (See section 6).  Once you've got what 
you need, talk to the guard at the North part of town and show him 
Zelda's letter.  Don't listen to him about buying a shield...you 
can find one for free in the graveyard.  He'll talk about wanting 
a mask which you can now go and get from the Happy Mask Shop in 
the market.  If you wish you can now do most of Young Link's 
Trading Sequence(See section 3).  Go past the guard and head up 
Death Mountain until you find Goron City.

Goron City:
Go to the bottom level and stand on the doormat in front of the 
closed door and play Zelda's Lullaby.  Then go inside and talk to 
the Goron King.  Then play Saria's Song for him.  He'll give you 
the Goron's bracelet.  Now leave Goron's City and head up Death 
Mountain trail and take the first right you see.  Pick up the bomb 
plant there and chuck it down to the big boulder below.  If you 
aim right you'll blow it up.  Then go around and enter the 
revealed cave, which is Dodonogo's Cavern.

Dodonogo's Cavern:
WARNING about this level:  if you have your Deku shield equipped 
and you get burned by a fire bat or something, the shield will 
burn away!  So use the Hylian shield unless you need your Deku 
shield to fight lizardmen or bush guys.  You can buy another 
shield from a bush guy on the left side of the Big Room.
In the first room, use one of the bomb plants to blow open the 
doorway.  Then head into what I will from now on refer to as the 
Big Room.  Make your way to the right side and use the provided 
bomb plant to blow up the doorways and that laser-shooting thing.  
Take the doorway that leads to a passageway (the other just leads 
to a gossip rock) and kill the first couple of lizards.  Watch out 
because when these lizards die they explode.  On the right wall 
near the back of the passage is a doorway but you have no bomb 
plant to blow it up with...kill one of the lizards next to the 
doorway and let its explosion as it dies open the doorway for you.  
This room has some bats and a gold skulltula in it.  Now move on 
to the end of the passageway and drag a statue onto the switch to 
open the door.  Go through the next passage and then you'll find 
yourself in the lava room, facing two deadly lizardmen.  These 
guys are tough, Z target them and use your Deku shield to block 
and counter with slashes or jump slashes.  You can also shoot them 
with the slingshot but that's usually more trouble than it's 
After you kill the two lizards go through the new door that just 
opened.  Notice the bombable doorway down this next passage.  Go 
on a bit further and you'll see a bomb plant you can use to blow 
it up.  There's nothing really useful in that room though.  Move 
on down the corridor and kill those lizard things by hitting their 
tails (watch out they blow up too). Use a Deku stick to light all 
the torches in the room and open the door.  You'll now be back in 
the Big Room.  Step on the switch in front of you to unlock a door 
across the way.  Now head to the other side of the room and find 
the door that was just unlocked but don't go through it yet.  
First blow up the doorway next to it and get the dungeon map.  Now 
go through the door.
In this room use a bomb plant to blow open the doorway and go in 
that room.  Throw the bomb plant just inside that room at the 
three statues and one will come alive and chase you.  Throw a Deku 
nut at it to stun it and then slash it with your sword.  Then run 
away because it will try to chase you down and then blow up.  Now 
retrieve the compass from the treasure box and leave the room.  In 
this room, take the bomb plant that's next to the door you just 
went through and place it right in between the two rows of bomb 
plants.  If you place it right when it blows every bomb plant 
should go off.  This will lower the stairway leading to the second 
floor.  Go up the stairway and around to the doorway and through 
it.  In this room three of the statues come alive and chase you, 
and the fourth has to be moved.  You don't have to fight the three 
statues if you're careful not to touch them in any way.  Just move 
the statue that's in front of the ladder out of the way and go up 
the ladder to hit the switch to open the door.
Now you'll once again be back in the big room but this time on a 
bridge at the top of it.  Go across the bride to the other side, 
jumping over the hole in the middle.  Now you'll end up in the 
moving spikes room.  Make your way to the opposite side where 
you'll find a gray block in front of a ladder.  Use the block to 
get on top of the platform containing a treasure chest and a bomb 
plant.  Use the bomb plant to blow open the door at the top of the 
ladder.  You'll need to time it right.  Wait until the bomb blinks 
rapidly before throwing it across to the doorway.  Once you've 
done that go through the doorway.  Now use your slingshot to shoot 
the gold eye on the wall past the pillar of fire and the fire will 
disappear.  Jump across and go through the corridor to reach the 
upper lava room with two more lizardmen.  Kill the lizard men and 
go through the newly opened door.  Shoot the gold eye on the wall 
opposite you to get rid of the first flame, then jump to where it 
was and turn left to see another gold eye.  Shoot it to get rid of 
the second flame.  Then jump across.
In the next room, which is the moving spikes room again, jump 
straight across the gap and then get the treasure box to your 
right which contains (Hurray!!) bombs.  If you wish you can jump 
down and bomb a doorway to your left to reach a room with two bush 
guys that sell you crap.  I wouldn't recommend it though 'cause 
it's a hassle to get back up.  Move on down the passageway and 
step on the switch.  This switch enables a moving pillar which 
gives you an alternate way to get to the second floor.  Now go 
right and find the bridge.  On the other side is a bombable wall 
with some rupees in it if you want to get it.  In any case, drop a 
bomb down each of the holes in the bride to blow up the two eyes 
of the old dead Dodonogo.  Once both eyes have been blown up it's 
mouth will open.  Use the pillar to get down and enter it's open 
In this room go through the doorway on your right to enter the 
block puzzle room.  When you come to two movable blocks, pull the 
ground-level block to underneath the other one.  Then climb on top 
of it and push the other block off to the other side.  Now push 
this block to underneath the third block.  Push the third block 
out of the way and head down this corridor.  At the end of the 
corridor is another moving block.  Push it off the edge, then 
pull/push it into the hole in the middle of the room.  This will 
open the boss room door.  In the boss room, blow up the square in 
the center of the room, open the small chest to refill your bombs, 
and drop down.

Dodonogo's Cavern Boss:  King Dodonogo
This boss isn't all that tough.  Z target it's mouth and when it 
opens it to breath fire on you, throw a bomb in.  When the bomb 
goes off and it's stunned, hit it with your sword.  Then it will 
go into a roll attack. Use your Hylian shield and let it roll over 
you and you won't get hurt.  Repeat until dead.  Grab the heart 
container and step into the blue light to leave.

After the short story sequence with the Goron King head up Death 
Mountain trail.  Use your bombs to blow up the boulders in your 
way and when you get the part where it start to avalanche, use 
your Hylian shield and the rocks won't be able to hurt you.  Just 
wait until they are done falling and then move again until you 
reach Death Mountain's peak.  Once there, blow up the opening to 
the left of the owl (do NOT go in the right cave, you'll die) and 
go inside.  Play Zelda's lullaby in front of the fountain to talk 
to the great faerie and get magic.  Then talk to the owl and he'll 
give you a lift down the mountain. Now head to Hyrule Castle.  In 
the castle grounds there is a side path from the main path with a 
sign and a boulder.  Blow up the boulder and crawl in the cave to 
get the fire spell.  Now return to Hyrule Field and follow the 
river East past Kakariko Village to get to Zora's River

Zora's River:
Use your bombs to blow up the boulders in your way.  You can make 
use of the chicken at the beginning of the river to get to a few 
heart container pieces.  Also this is where you meet the guy that 
sells the magic beans (See section 11).  About halfway up the 
river is some frogs.  Play your songs for them and they'll give 
you money.  If your money's full go buy some magic beans before 
playing another song for them.  Make your way upriver until your 
get to the waterfall at the mouth of the river.  Then stand on the 
Triforce symbol and play Zelda's Lullaby to make the waterfall 
reveal a cave.  Jump over and enter the cave to enter Zora's 

Zora's Domain:
The first thing to do here is get an empty bottle and find the 
little fish floating around in the shallows near a circle of 
stones.  Use the bottle to catch one of the fish.  You'll need it 
later.  Now head up to the top of the mountain in the middle of 
the domain and you'll see King Zora.  Before doing anything else, 
take this opportunity to use one of his torches to light a Deku 
stick and quickly run and light all the other torches in the 
domain, including two hidden behind a waterfall.  This opens a few 
things up for you, like a heart container piece.  (See section 9 
for more details).  Go back to the King's room and talk to him, 
then head left from his room and find the diving game.  Win at the 
diving game and you'll get the Silver Scale, which allows you to 
dive deeper.  Now look for an underwater doorway at the front of 
the mountain.  Dive down and go through it and you'll pop up at 
lake Hylia.  Swim forward a bit and you should notice a bottle at 
the bottom of the lake.  Dive down and fetch it.  Then swim back 
through the tunnel to Zora's Domain.  Bring the bottle to King 
Zora and show it to him (press C when Z Targeting him) and he'll 
take the note out and move out of your way.  Now take the right 
path to get behind him and enter Zora's Fountain.

Zora's Fountain:
Ignore the big fish (Jabu-Jabu) for now and instead swim behind 
him to the southern part of Zora's Fountain to a small island with 
a tree, some bushes, and two boulders.  Put a bomb next to the 
gray boulder to blow a hole in the wall and get the Farore's Wind 
spell from a great faerie.  Now swim onto the platform by Jabu-
Jabu's mouth and walk up to him.  Use the bottle with the fish in 
it to offer the fish to Jabu-Jabu, thereby making him open his 
mouth and swallow you.

Jabu-Jabu's Belly:
Use your slingshot to shoot the white thing hanging down from the 
ceiling and unblock the door.  Go through the door.  In this room 
you'll first meet the electrifying jellyfish.  Don't hit them with 
you're sword, use a Deku stick instead.  You'll break the stick 
but you'll at least have killed them (this is the only time I know 
of where one of these sticks is at all useful for anything other 
than lighting torches and spider webs).  Now follow the path 
around and IGNORE the elevator platform and the alcove in the wall 
(you'd be surprised how many people go for this and get all mixed 
up).  Instead go through the next door and in this room, the pit 
room, you'll meet Ruto.  She'll jump down a pit...follow her down.  
Talk to her twice and she'll demand you carry her.  You'll have to 
do so.  I know it's a pain and it may seem easier to just leave 
her there and go get her at the end, but you'll need her later in 
the level.
Now go through the door behind you (the one closest to you) and 
follow this passageway.  At the end is a room with a switch in the 
middle.  Throw Ruto to the other side and then step on the switch 
to raise the water.  Then join Ruto on the other side and follow 
the next passageway to a blocked door.  Shoot the thing hanging 
from the ceiling to unblock it and go through.  In this room wait 
for an elevator platform to lower and ride it up.  Don't try 
jumping to the small alcove with the white switch in it, you can't 
get to it yet.  Go through the door and you'll be back in the pit 
room (if you end up back in the first room you went through the 
wrong door).  Avoid the pits and go through the door on the 
opposite side of the pit room.  Now head straight right and hug 
the right wall until you find a switch and a blocked door.  Make 
sure you're holding Ruto and step on the switch to unblock the 
door, then go through.
Put Ruto down in the entryway of this room and venture forth to 
kill all the fish in the room.  Touch them to make them fly up 
then Z-target and shoot them with your slingshot .  You can also 
use bombs on them.  When they are all dead you'll receive the 
extremely cool boomerang!  The boomerang can get items for you and 
can kill most stuff at long range safely, such as those jellyfish, 
and with no worries about running out of ammo.  Anyway, pick up 
Ruto and leave this room then go straight, ignoring all side paths 
until you come to a switch and blocked door on the opposite end of 
the corridor.  Place Ruto on the switch so she'll hold it down for 
you and go inside.  Kill the tentacle through the use of Z 
targeting and your new boomerang.  You'll receive the dungeon map 
as reward.  Now head out, retrieve the irritable Ruto, and take 
the first left and go through the door.  Kill all the bubbles 
using Z targeting and your boomerang before the time runs out and 
your reward is the compass.  Now head out of this room and head 
back to the room where you got the boomerang.  Take the side path 
right before the door to the boomerang room and kill the tentacle 
here.  Leave the room, take a right, then take another right and 
you'll be going down the center path.  Go through the door to find 
a third tentacle you have to kill.  Go back out the door and go 
straight and back through the next door to return once again to 
the pit room.
Now you have to fall down a certain pit.  It's to the right of 
you, but not the first one to the right of you.  It's a little 
more forward and right up against the right wall.  Fall down it 
and you'll find yourself in a room with a bunch of jellyfish and 
two gold skulltula's you can use for target practice for your 
boomerang.  Remember that you can use your boomerang to retrieve 
the gold tokens for you after the skulltula is dead.  Now go 
through the passage and door behind you to get to Bigocto's room.  
Throw Ruto up onto the platform and then you'll have to fight 
Hit him with your boomerang to stun him.  When he gets unstunned 
he'll start spinning around.  Hit him again and if you timed it 
right he'll have his back turned to you.  Slash him a few times 
with your sword.  Repeat until he's dead.
Jump up onto the platform once Bigocto's dead and you'll be lifted 
up to a new room.  Go down the only passageway and door and you'll 
end up in a room with weird red blocks that wobble.  Smack them 
one with the boomerang and they'll solidify for a while, allowing 
you to use them as stepping stones to make your way to the door on 
the west side of the room.  In the next room jump across the gap 
to the platform and it will lower you to the alcove with the 
switch you saw at the beginning.  Go pick up one of the crates and 
place it on the switch.  Go through the door that opens.  Kill all 
the jellyfish here and climb up the vines to the high platform.  
Now you should see the white thing hanging from the ceiling, but 
there's something in the way that keeps you from hitting it.  You 
can't destroy the thing in the way so don't bother.  Instead, Z 
target the white thing and then move as far to the side of the 
platform as you can and you should be able to chuck the boomerang 
AROUND the barrier to hit the white thing and open the door to the 
boss.  Climb down and go through the door to face Barinade.

Jabu-Jabu's Belly Boss: Berinade
This boss is tough.  Use Z targeting and your boomerang and KEEP 
MOVING around him at all times to avoid being zapped.  First, 
destroy the tentacles.  Then, destroy some of the giant jellyfish 
he has protecting him to get an opening.  Then attack him 
directly.  When the boomerang hits and his body flashes blue go 
after him with the sword.  Just keep going after him and his 
protecting jellyfish with your boomerang and Z targeting, moving 
around him at all times, and slashing at him with your sword when 
you stun him with the boomerang, until he's dead.  Remember don't 
go after him every time you hit him with your boomerang...only 
when he's still exposed.  Other times he sinks and when he does 
that, attack the jellyfish with your boomerang instead of trying 
for the sword.  Once he's dead get the heart container and go into 
the blue light to meet Ruto.

Collect stuff:
After the story sequence is over, you could head for Hyrule 
Castle...but first, you should probably go around and get any 
items you missed.  Many of the Gold Skulltula's couldn't be 
retrieved before because you didn't have bombs or a boomerang, so 
you could go collect those.  You should be able to get quite a lot 
and get things like increased rupee capacity and the Stone of 
Agony(See section 10).  It would also be a good idea to go around 
planting your Magic Beans (See section 11).  You might also see 
how far you can get in Young Link's Trading Sequence (See section 
3).  You don't really have to since you can return whenever you 
want later, it's just this is a good time for it.

Temple of Time:
Once you're ready, go to Hyrule Castle and witness the story 
scene.  After it's over jump in the moat and get the Ocarina of 
Time and learn the Song of Time.  Go into the Market and then the 
Temple of Time (it's in the top right corner).  Inside, stand in 
front of the alter and play the Song of Time you just learned.  A 
long story sequence will follow, after which you'll find yourself 
as Adult Link.  Your first quest as Adult Link is to find the 

The Hookshot:
Head out of the Temple of Time and into the market, which is now 
inhabited by the undead.  Play the Song of the Sun to freeze them 
and head out.  Once outside you can go get your horse Epona now if 
you have 70 rupees (See section 5), and get the Big Goron's sword 
by following Adult Link's Trading Sequence (you need Epona first, 
see section 4),  or just go straight to Kakariko Village.  Once in 
Kakariko Village talk to the chicken woman to get Adult Link's 
first trading item, and then head into the graveyard.  In the 
graveyard look at the gravestones on the left side.  The first one 
should have some flowers in front of it.  It's Dampe's grave.  
Pull the gravestone and drop down the hole to meet Dampe, the 
gravedigger as a ghost.  You'll have to race him around the 
cavern.  If you make it to the end, he'll give you the hookshot.  
Afterwards walk through the black doorway and you'll see a blue 
square ahead of you.  Play the Song of Time to get rid of it and 
climb up the stairs to end up in the windmill.  Jump on the 
rotating platforms to get the heart container piece, and talk to 
the music guy.  He'll mention an Ocarina boy from 7 years ago.  
Whip out your Ocarina and he'll teach you the Song of Storms.  Now 
head out of Kakariko Village and get over to Kokiri Forest.  Make 
your way through the Lost Woods to the Sacred Forest Meadow 
(remember the path is R,L,R,L,F,L,R).  When you run into Mido play 
Saria's Song to get him to move.  Once you hit the maze you'll 
have to fight your way through some big Moblins.  The best way to 
kill them is to hit them in the back with your hookshot.  Make 
good use of the faerie fountain up the ladder just before the 
stairs at the end of the maze.  Catch some faeries in your 
bottles.  At the top of the stairs is a really hard Moblin.  You 
have to dodge his attack back and forth until you can get past 
him, then slash him in the back.  If you have Bombchu's you can 
also use those to make it easier.  Once you get into the meadow 
Sheik will teach you the Minuet of Forest and then you can use 
your new hookshot to latch on to the tree and enter the Forest